The much anticipated release
of Tronyn's partial conversion, Soul Of
Evil, is finally here. What started off
as an episode to follow Phantasmal Garrison
and Coven of Ebony, quickly flourished into
a collosal two-episode Quake adventure with
several others joining in the project.
Inside you'll find two 6-map episodes with
secret maps, a start map and end map. If
you expect to play this in the evening after
a long day at work or school, don't expect
to get any sleep. I enjoyed it so much that
I basically played it all in one sitting,
a good 4-5 hours long.
The story is about a land being attacked
by Quake's evil forces. Unable to fight
themselves, they summon the heroic human
we all know just as he has taken care of
the hell-mother Shub-Niggurath.
You'll battle through swamps, castles,
villages, caves and more. There is plenty
of variety in the level design. The style
is quite old skool with few custom textures
used. Mainly ID, Rogue and Hipnotic with
a few other ID variations. The theme of
a fantasy medieval world is created well
with plenty of detail inside and out. But
while the maps are flowing with good design,
there were very few truly spectacular scenes.
Nothing to drop your jaw.
The layouts are all good, as expected from
Tronyn. Button pressing is abundant. There
are plenty of overlapping paths and backtracking.
My only real complaint about the levels
is the texturing. Some of the texture combinations
are rather odd and don't work very well.
Although you get used to it in-game, that
sky pictured in the screens does not look
good! Also personally I would like to have
seen some more custom textures used. Something
to give the levels a more unique and refreshing
view.
The gameplay is even better than the design.
Progression is good, with the first couple
of levels fairly easy and slowly building
up as you collect weaponry. The RL and LG
are not collected until late in the second
episode. An interesting and suitable choice
which forces you to switch between shells
and nails, and practise your accuracy with
the GL. For sure the RL would have made
the episode too easy. Ammunition and health
was kept in good supply. Only a few times
I got low on ammo, but nothing to really
worry about. Health and armor was always
where it was needed.
There are a number of new monsters, some
continued on from COE with improvements.
Axeman returns, Grunts and Enforcers shoot
nails but are otherwise the same, and there
is a new class of Hell Knight that has alot
more health and occasionally fires a deadly
fireball. I would have liked him to use
the fireball a bit more often though. The
Disciples of the Bane (originally from COE)
also return with two classes that are fortunately
not rediculously difficult as in COE. The
long forgotten dragons in Qtest are here,
and also the COE boss returns. A good selection
alongside the usual Quake monsters.
A number of the monsters have new skins
and sounds. The humans are now Goblins,
with suitable green skins. Alot of fussy
players will not like the skins. Personally
I didn't really mind them, although they
do look a little childish and non-threatening.
The Vore, Shambler, Fiend and Scrag all
have new skins too, which were all interesting
but not great. The Disciples of the Bane
and new Scrag skins were quite good though.
With great level design, combined with
hours of action, Soul of Evil is a must
download.
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